Try, or Don’t Try, but Don’t Waste Our Time

Look Into the Moonkin Lights...You are Getiing Verrrry Sleepy...

I recently had a conversation with a buddy who hasn’t been feeling the raiding urge this expansion, and felt bad for not turning up for raids. But I assured him I don’t mind if folks don’t feel like raiding and thus are not turning up for raid nights.

What drives me up the wall are those who DO turn up, unprepared, and unwilling to actually make a real effort, and proceed to waste the time of the 9 other people on the team who actually logged on and wanted to raid.That’s right: people who show up out of obligation but make no real effort to be a productive member of the raid team are my pet peeve.

I do not mind a night plagued by unavoidable failures due to DCs or power outages or bugged bosses. It happens. I do not mind a night of attempts getting progressively closer to a boss kill without success. Learning the strat takes practice. But I DO mind raiding nights plagued by people ninja AFKing, or having no clue about the bosses we’re fighting, or dying  due to continually standing in crap on the ground they can move out of, or having mysteriously changed their spec so they are no longer able to do their assigned job in the raid. This sort of thing makes me want to log off in a nerd rage.

World of Warcraft raids are not a spectator sport. They are a team effort. Perhaps with the latest nerfs, pro guilds can carry through more slackers and malcontents. But perhaps not. And regardless, I’m not your mommy so I don’t WANT to carry you through content. There — I’ve said it.

When did going to raids become an unbearable chore that one slogged through, seemingly trying to do as poor a job as possible so it would get called early and you could go back to picking herbs? What is it exactly about Cataclysm and its raid structure and guild changes that has made this seem like an all too common and prevalent issue?

I don’t have the answers. but I do have a request: if you are not feeling like raiding: please don’t sign up or accept the raid invitation. Everyone is entitled to a night off. And if you’re not willing to come in and give it your A game, you’re doing the rest of the team (many of whom spent time farming food and flask materials and repair money) a disservice.

Try, or don’t try, but please don’t waste your raid team’s time.

xo

Nexxi

 

Disappointed, But Not Surprised

these are the moments I raid for

This time last month, I wrote about waiting it out to see how our raiding schedule played out for my shadow priest horde-side. Here’s how it shook out:

  • Second early start time raid night added, for a total of 4 EP earning nights per week*
  • No additional Pacific Time weeknight progression/EP earning raid night added (Note: Pacific Time was the raid time for all the Wrath raids, which was a key factor in my joining the guild circa Ulduar)
  • An incredible # of DPS signing up for every raid night, with half those signed up, on average, being sat
  • Early start time raiders also signing up for and being seated in Pacific Time raids
  • After I got sat from my only raid signup one week, the raid scheduler tweaked the signup spreadsheet in a way that will probably usually (but not always) mean that I will be seated for the 1 weeknight I can sign up for.

Over the course of the past month, I’ve gotten to attend 3 EP earning raids. That was my typical weekly raid count for BC and Wrath. And in Wrath, the other raid officer and I were neck and neck the entire time after EP was implemented for the most EP. i.e. if there was a raid, I was there. If there was a first kill screenshot to stand in, I was in it.

Now, I’m “a casual.” And not at all by choice.What does this change for me? It means I go to raids and am killing content that other folks have already been working on for a few nights, or have killed. I have to play catch up– learning how the raid is approaching the fight, and getting into the groove with a boss fight, well behind the learning curve. I like to lead the charge. To figure things out. To be ahead of the curve. And that’s simply not what’s possible for me with this schedule.

Yes, I could raid on Saturday night if the seating chart gods aligned. However, Saturday is the 1 weekend day my SO and I both have off, and we often *gasp* — do things offline on Saturday date night. So I don’t want to commit to spending my Saturday nights in a raid group. And more to the point, I don’t want to not know until 24 hours beforehand if I am going to spend my Saturday night in a raid group. 24 hours notice is not enough advance time to make a dinner reservation, or buy advance movie tickets, or make plans to grab a City Carshare in this busy city of mine. It just doesn’t work that way.

If it was Sunday night instead, I’d be there. And I’d totally be there for the raid nights that are early starts now — but I have this thing called work that I do that pays the Internet and WoW subscription fees, and makes it impossible for me to be able to raid at the time I typically leave work each night.

And thus, I find myself without much of a reason to log in to my beloved shadow priest.

Because it’s the raiding I love. The raiding that gets my adrenaline flowing. The raiding that I spent so much time planning for and prepping for and writing about. And now it’s out of my grasp. And I am disappointed. So very disappointed.

 

*the significance here is if you receive points (EP) for time spent in raid and for killing bosses. Thus, if you are not able to attend raids, you are not earning points. If you are not earning points you will have no points to spend to buy any gear in raids. If you do not gear up in this tier of raids, you will be woefully unprepared for the next tier of raids. And so on.

Friday Five: Five Reasons I Raid

oh hey Maloriak, your momma dresses you funny

Last night I went in and killed this guy, a guild first. I had that awesome heart-pounding adrenaline rush, and thought it would be fun to share the 5 primary reasons I raid.

  1. I love the adrenaline rush of a new boss kill. First you make steady progress. Then you get the wipe at 17%. Then you get the attempt where everyone is in the flow. No one has died. You are in phase 2. Everything’s smooth. The raid leader says “BURN HIM!” and you do. You push your character, micromanaging every GCD, You find that volcanic potion you forgot you’d stashed in your bag. Push, push push…and he’s dead!
  2. I love the teamwork. The world is full of plenty of ways to be an individual contributor. Raiding on the other hand is very much about the entire team doing the dance, ebbing and flowing together. And I love being part of a team accomplishing a goal together. I also love all the silly inside jokes you have after a year or more of raiding with the same folks. See also why I never let my horde guild’s paladin tank Dreb off the hook without making at least 1 funny voice for me.
  3. I love seeing new places. And taking many many screenshots.
  4. I like to push myself to be a better player. And raids have endless room for fine tuning and experimentation. You can raid on the same character for an entire expansion and still have room to fiddle with things you do in the raids to keep it interesting. And of course raiding has the potential, RNG willing, of your getting new gear with which to improve your character, which feeds back into this reason.
  5. I like to have the opportunity to shadow priest tank. What, your raid doesn’t have any shadow priest tanking? My raids *always* have some shadow priest tanking. Like when both tanks die at 3%, and someone needs to keep the boss engaged long enough to finish him off. Or when a nasty dragon trash mob kills the entire raid and I get to DoT and kite him down a long hallway until he keels over. Those are incredible moments of fun and joyfulness for me.

So why do you raid?

Waiting it Out

shadow priest hiding in plain sight

Right now, I’m playing the waiting game on my undead shadow priest Anexxia. Specifically, I am waiting to see how our raiding schedule shakes out. And this is why I have had a sad as of late.

You see, I love raiding. I’ve been raiding ever since my first character hit 58 in vanilla WoW days and was goaded into coming along to a guild alliance’s MC run. I’ve been hooked on it ever since. Fast Forward to WotLK. I finally found a good server and home for my shadow priest, in a guild for whom I am currently serving as an officer. I managed to complete all of the WotLK raid content, including getting my Starcaller title. Some pretty amazing and rewarding accomplishments.

I’m still wearing my Starcaller title but I don’t feel much like a raider at the moment. My work schedule has been erratic and unpredictable, and we’ve done some changing up in our schedule.

One of the things that I really liked about our guild’s raiding schedule was it offered up 4 or even 5 possible raiding nights per week, all of which started at 6:15 Pacific. Even if I got waylaid a bit at work, I could get home in time for the raid. But even before the expansion hit, we had some East Coasters lobby for an earlier start time. And thus, we now have a 5 Pacific start time raid night, soon to be 2 raid nights.

So, depending upon how things shake out, that leaves us with either 1 or 2 Pacific time raid nights during the week. And Saturday which starts at 6 Pacific. There aren’t too many folks who work on the weekends, and for those who do, 6 Pacific on Saturday is no better or no worse than any other time on Saturday. Although I used to count Saturday as one of my raid nights, RL schedule changes on my SO’s part mean I would be choosing raiding over the one weekend night we both have to go do something, so that’s out.

This leaves me at 1 or 2 nights per week I could possibly raid. Which is usually about how much I want to raid. but here’s the wrench: we’re going back to our old seating system that seats you based upon how many times you sign up and seated versus other folks. So, back when I could sign up for 4 raids per week, I’d get seated once or even twice depending upon signups. Now, I could sign up for our 1 or 2 nights, and be sat half the time or more often depending on how the math works out. That could put me at raiding 4 times per month on Anexxia. unless of course, like my schedule for the next 2 weeks, I have work-related events that either spill over past 5 or mean I will be stuck working late to make up the time after 5 on those few possible raid nights.

That’s just not going to work for me. I don’t see that I can improve my character, learn the fights, and be a rel part of the team if i am seated in 4 raids per month. I get that could work for other folks but for me, it’s like being a visitor, not being an active member of the team.

So for now, I wait and see what happens. I am signing up for raids when I know for sure I can attend, and I am crossing my fingers it will work out. I’ve spent the entire weekend stressing and bummed about this. And there’s absolutely nothing I can do to influence the outcome one way or another.

Wish me luck.

What Does it Take to be a Great Raid Leader?

the fact that this shadow priest is sitting in the big chair doesn't mean she's the raid leader

Leading raids is not my favorite task. I like to focus on playing and having a good time, while when in the role of raid leader I have to focus on what everyone else is doing. But somebody has to lead the raids to keep us all marching in the right direction. Which got me to thinking about what it takes to be a great raid leader.

It’s easiest to start with a list of the qualities that do not make for a great leader:

  • Unwilling to listen to feedback from others
  • Unable to objectively evaluate if the issue at hand is the strategy or the execution of the strategy
  • Not a team player in groups where they are not a leader
  • Desire to be raid leader driven by wanting to be in charge
  • Use of bullying and shouting down others to banish opposing view points
  • Prone to yelling over Vent/TeamSpeak/Mumble
  • Impatient; unclear that learning new fights takes time
  • Uncomfortable with giving constructive criticism or assigning necessary but not glamorous tasks to friends/relatives/significant others

 7 Habits of Bad Raid Leaders

  1. Yell “WIPE IT” whenever a strategy is not absolutely perfectly executed.
  2. Kick out raiders for making even tiny mistakes.
  3. Kick out the lowest DPS every half hour if you are not making progress.
  4. Force the entire raid to compensate for any areas of weakness your BFF or significant other has.
  5. Come to raids without knowing the strategy backwards and forwards (or without having it printed out and in hand to read to the team.)
  6. Change loot rules after seeing what loot has dropped or who has won it.
  7. Arbitrarily add new raid nights and change what content people are raiding and when, based upon what you feel like doing.

Raid Leaders Need to be Someone the Team Wants to Follow

The success of any team, be it in World of Warcraft or in real life, hinges upon the leader of that team earning the respect of the team, and being someone the team chooses to follow. People do not choose to follow people who rule the raid with an iron fist, belittling others and shouting down anyone who dares question — even privately– their proposed strategies or decisions. Those people are called tyrants or dictators, not chosen leaders.

So what does it take to be the kind of raid leader whose members will happily follow them to the ends of Azeroth? For starters, a good leader will:

  • Communicate clearly with the team. This includes coming to raids prepared, and with a strategy in mind. Ideally you will have shared that strategy with the team for input a few days prior to the raid. This allows folks to read it, and to ask questions or make suggestions based upon their experience and your group’s makeup. Be sure to assign specific people to specific tasks that need to be done, and ensure they are clear on what they are being asked to do.
  • Be ready to adjust strategies if they are not working as expected. That Tank Spot video you cribbed your strategy from probably doesn’t have the same class make-up or skill sets as your actual raid team; be ready to adapt as needed. This can include having to ask your friends or SO to step out if they are not fulfilling their role. This is a delicate area, for sure, but your team expects you to apply the same standards across the board.
  • Listen to team members and try to understand their POV. The fact that it is sometimes not your POV does not make it wrong. Try to understand where others are coming from. And if you don’t understand, ask questions that show you have been listening that will also help you better understand that person’s perspective.
  • Be approachable. Your team needs to feel it is OK to come to you with an issue or concern or an idea, without fear of retribution or receiving a dressing down.
  • Understand it’s not all about them. Raiding is a team effort. Yes, the raid leader herded those cats, but the glory is not all upon the raid leader’s shoulders — and likewise, neither are the disappointing defeats. Also, don’t take requests or comments personally. It’s not all about you. As an example, if someone asks you to please give them an equal dose of progression raids and farm nights, respect their request. Not everyone wants to go full tilt at progression targets every night of the week after coming home from a demanding job. This doesn’t make them a slacker. It is not a slap in your face. It is just someone else’s POV.
  • Discuss raid related issues and concerns, or strategy changes, in a professional, mature manner. On the Internet, all too often people take offense to — and wage war against– any opinion that is not in line with theirs. All I can say here is: GROW UP! In the course of your life, you are likely to meet many people who have different perspectives and opinions. They are entitled to them as you are entitled to yours. If you are incapable of being civil in discussions when you disagree with others, you are not cut out to be a leader.

I expect a lot from my raiding time. I expect to make progress against the goal of killing the boss upon whom we are working. I expect to have a good time, in a positive social atmosphere. I expect to have a sense of accomplishment and excitement when we kill a boss for the first time. I expect to feel like a valued and important member of a team. And if I don’t feel this way, I eventually lose interest in raiding with that team. The raid leader sets the tone of the raid and the standard of behavior for the team. Having a positive raid leader, who strives to be the kind of leader others want to follow is key to making these expectations come true. You know how it’s said that people don’t quit their job, they quit their boss? That’s frequently the case with raids too.

Food for thought. And this gives me a homework assignment: think through what a volunteer job description would be for an ideal raid leader.

Three Reasons Why Guilds That Raid Need Class Officers

If only these guys had had class leader mentors, perhaps things would have turned out differently for them…

In my vanilla WoW raiding days, our 40-man raids had specific numbers of raid spots designated for specific classes fulfilling specific roles. The class raid leaders (who were not always the same as the class officers) managed their invitee and standby lists, and kept tabs on how everyone was performing. My druids and I sat in our own Vent channel (only raid officers and the RL could talk to each other and over the whole raid), and had our own chat channel. We built comraderie while also having a solid sounding board for trouble shooting how our class and role should be handling any given encounter.

Fast Forward to Burning Crusade with its smaller raids. All of a sudden, many guilds, including mine, decided there really wasn’t a need for class officers any more, since raid sizes were so much smaller, and we didn’t always have multiples of each class/role. The emphasis moved to having raid leaders and then folks in charge of each functional area (tanking, healing, DPS) at the most. And thus, for many guilds, the class officer died out comleteely.

Given that Cataclysm may well sound the death knell for many guilds running 25-man raids, I can see how a call for a return to class officers may sound like craziness. But hear me out. There are some very solid reasons to consider having them — even if they aren’t max rank officers.

  1. No one is an expert on every class and role.
    That’s right, mister hotshot raid leader, I am talking to you. It’s infuriating when you are told to do something your class shouldn’t (or worse yet can not) do. Or to watch the RL keep handing the dispells/decurses to the same class over and over again, while two or three more who could do it, stand by, not saying a peep. Class leaders know what their folks can (and should) be doing, and can feed the RL that information discretely. In a free-for-all situation, the raid leader doesn’t always know whose advice to follow.
  2. Sometimes, players need tips on how to improve.
    I’m the type of person who goes out and finds great resources on the classes I’m playing and tries to maximize what I do and how I do it. Not everyone does this. And further, you can’t expect them to. But you can ask your Officers to provide coaching and feedback in these cases. And feedback comes across as a lot more genune and useful when it’s coming from someone who also excels in their class and role. No offense, but if a melee player starts telling me how to play my spellcasters, if they are lucky, I tune them out. If I’ve had it already, they’ll get an earful.
  3. No one wants unsolicited advice.
    That’s right, no one. Yeah, maybe you’ve gotten a helpful hint or two from someone that you didn’t ask for that really helped, but most of the time, it’s annoying. The unsolicited advice typically comes across as someone 1) thinking you suck and 2) trying to tell you they know better than you as to how to play. Having class leader officers tells the guild: these are our experts, and they are your go to resource for help, and are expected to know how to maximize their class in raids. This takes a lot of the sting out of the advice.

If you are pursuing 25-man raids, and have several dozen active players, why not ask them if they’d like to have class leads or class officers? Those who are nominated by their peers will feel appreciated for being called out for excellence, and your quieter members of the guild will feel empowered to approach them for advice. Even if implemented in a more honorary than powerful role, class leaders have the ability to build a sense of community amongst players, while recognizing some of your best players for doing a great job, which may even help with guild retention.