Choosing the Right Guild – Pros/Cons to Consider Before Making the Leap

I've drafted a purely subjective pros/cons list, based entirely on my own personal experiences within these three types of guilds. As a disclaimer, I am a M-F, 40+ hour per week employed person, and have  both been a regular old member, a raider, and a raid class an guild officer. My experiences are not your experiences so your mileage may vary.

Friends & Family Guild

PROS

  • Real Life > WoW
  • A place for friendly conversation
  • Supportive of your crazy ideas/specs/gear choices
  • Often many other low level alts that could quest/instance with your low level alts
  • May have a bored high level mage/paladin to run said lowbies through various dungeons, turning them into 10-minute loot piñatas
  • You are not kicked from the guild when your DSL goes kaput and you can’t log on for two weeks

CONS

  • Some members may only log on for conversation, which may start to drive you crazy as you spend an hour in LFG while everyone talks about the snowy weather
  • Only so much character improvement you can do without heroics or raiding
  • You spend more time in LFG than in instances
  • Little – if any – assistance with leveling high-level professions
  • Can be frustrating when you try to help out those with less game experience/aptitude and they continue along their original path
  • May end up playing by yourself more often than not
  • PUGs, PUGs, and more PUGs…if you can get into a PUG of course

Casual Raiding Guild

PROS

  • Raiding a few nights per week
  • Real life > WoW
  • Common goal of raiding often means more folks who are interested in gearing up/improving their characters
  • More folks to potentially do heroics with
  • May have some help with professions or gear, as guild bank allows
  • Vent chat during raids may allow for conversation and getting to know other players
  • Raid scheduled typically decided upon by the guild as a whole, to adapt to the varying schedules of players
  • Often run by adults who have jobs, and thus understand guild members have jobs, and that jobs> WoW

CONS

  • Some players seem to interpret “casual raiding” as not requiring enchants, gems, buff foods, level 80 blues or better in gear
  • Casual raiders may sign up for a raid when they have only an hour of play time, or while they are engaged n some other activity, such as watching a movie, babysitting, or slacking off at work
  • On a night when the group is on a roll with making progress, often difficult to convince others to stay for another attempt or two
  • Raid makeup can be fluid as more serious players gear up then move on to more progressed guilds
  • Loss of players to more progressed guilds can give the raid leader/GM itch to turn raiding into SRS BUSINESS.
  • May not have set raid members, raid dates/times, or have “everybody rolls” loot policies, which can become aggravating over time

Progression/Hardcore Raiding Guild

PROS

  • Feelings of self-satisfaction and accomplishment downing new bosses and seeing new instances
  • Ability to maximize your character – in gear, and with raid-only profession items/recipes
  • Supportive team focused on progressing through content, and maximizing gear/enchants/consumables/strategy
  • Usually have set raiding team and formal loot policies that are publicly known
  • Typically have minimum standards of acceptable performance applied to raiders so fewer raiders – if any –  can slack their way through raids and be carried by the team
  • Fast progress can mean even your alts get decked out in tier gear; this can also save you from character burnout (of special concern to those whose mains tank or heal)

CONS

  • If you join more than a month after they formed, unless they have “half” DKP, your DKP may never allow you to buy anything that wasn’t going to be sharded otherwise
  • You need to cram all your after-work chores and time with your significant other into those 2 off nights per week
  • There is always someone else who wants your raid spot. And during that week you are on vacation, they just may take it.
  • 25-man raiding, like 40-man raiding before it, is not especially conducive to a convivial atmosphere. You may never get to know the majority of the folks you raid with…and for that matter, there may be a bunch of them you would prefer not to know
  • The raid leader doesn’t care what emergency at work caused you to be a half hour late for the raid; he’s already replaced you… potentially permanently
  • Hardcore guilds often attract young adults and those not employed or without outside obligations, which may make it hard for you to maintain 85% raid attendance at the time of day and with the frequency the other guild members can sustain

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